Post by KenBelmont on Jul 11, 2014 23:47:59 GMT
Some of this came from The Action Hero's Handbook which was found in the humor section of Barnes and Nobel other parts are from The Worst Scenario Handbook also found in the humor section
Fighting Arts
How to take a Punch
A Blow to the Body:
1) Tighten your stomach muscles. A body blow to the gut (solar
plexus) can damage organs and kill. This sort of punch is one of the
best and easiest ways to knock someone out.
2) Do not suck in your stomach if you expect that a punch is
imminent.
3) If possible, shift slightly so that the blow hits your side, but
do not flinch or move away from the punch. Try to absorb the blow
with your obliques : this is the set of muscles on your side that
wraps around your ribs. While a blow to this area may crack a rib it
is less likely to do damage to internal organs.
A Blow to the Head:
1) Move toward the blow, not away from it. Getting punched
while moving backward will result in the head taking the punch full
force. A punch to the face can cause head whipping, where the brain
moves suddenly inside the skull, and may result in severe injury or
death.
2) Tighten your neck muscles and clench your jaw to avoid
scraping of the upper and lower palettes.
A Straight Punch:
1) The straight punch- one that comes straight at your face-
should be counted by moving toward the blow. This will take force
from the blow.
2) A punch can be absorbed most effectively and with the least
injury to the forehead. Avoid taking the punch in the nose, which is
extremely painful.
3) Attempt to deflect the blow with an arm. Moving into the
punch may result in your attacker missing the mark wide to either
side.
4) (optional) Hit back with an uppercut or roundhouse.
A Roundhouse Punch:
1) Clench your jaw. A punch to the ear causes great pain and
can break your jaw.
2) Move in close to your attacker. Try to make the punch land
harmlessly behind your head.
3) (optional) Hit back with an uppercut.
An Uppercut:
1) Clench your neck and jaw. An uppercut can cause much damage,
whipping your head back, easily breaking your jaw or your nose.
2) Use your arm to absorb some of the impact or deflect the
blow to the side- anything to minimize the impact of a straight
punch to the jaw.
3) Do not step into this punch. If possible, move your head to
the side.
4) (optional) Hit back with a straight punch to the face or
with an uppercut of your own.
Combating The Supernatural
In my many years of experience may styles have assisted me no one
style will help a single person but a system of offensive and
defensive nature will keep you alive longer in a fight against the
supernatural. The three Martial Arts that have helped me through
countless battles are Ninjitsu, Judo, and Tae-Kwon-Do. – The
foundations of Judo is on throws and chops being able to throw your
opponent is an important factor doing this will knock the wind out
of them they will also be on the ground momentary if this opponent
is a Vampire you should not hesitate to finish the job and deliver a
stake through the heart.
Silence is a valuable tool in a fight, if you make no sound in a
fight besides the sound of you punching your target you do not alert
anyone else to your presence. It also makes for an interesting way of
walking behind someone and slitting their throat and fading back
into the shadows. That's part of where Ninjitsu came from killing in
silence.
Tae-Kwon-Do uses both offensive and defensive attributes in my
opinion in which fighting to survive the attack is what matters,
sometimes a strike and move principle works.
Some principles of dealing with Vampires are.
Be Alert, vampires can easily blend into their surroundings,
Remember, the person walking toward you on the street one night
might not be a person at all.
If you encounter one vampire, there are probably two or three more
nearby. Vampires hunt in packs and prefer to have one vampire act as
a sort of scout. The scout vampire will try to drive you toward a
confined area where the others are hiding. Above all you must not
let this happen.
Running away is an option but do note that they are faster then you
and when they sense fear or panic they will become even more
aggressive.
Make noise Vampires do not like attention and prefer to operate
under the radar. The longer they can hunt undetected, the better for
them, If you shout, scream and generally make a racket, they may
decide you are more trouble then you are worth.
Be fierce and aggressive Vampires are far more discriminating in
their hunting. Given a choice, they will always go after the weakest
humans. If you assert yourself early in the struggle and show them
you know to fight they will very likely will pull back and look for
easier prey.
The Open Door
The Open Door exploits the fact that vampires like to seize a
prospective victim by the throat, immobilizing them and stifling
their screams in the process. The move gets its name from the fact
that the defensive technique of twisting a Vampire's wrists out of
the way "open the door" to two quick offensive strikes that should
buy you time for escape.
Step 1: Seize the Vampires wrists and twist them out and down.
Step 2: Drive your forehead into the Vampires nose (head-butt)
Step 3: Strike the Vampire in the Throat.
Step 4: (optional) If you have a wooden stake on you drive the stake
into the vampires heart. The end result is the vampire will implode
into ash.
In Praise of the Side Kick
It's late at night. You've left a friend's house and are making your
way home down a quiet suburban street. Suddenly and without warning
a Vampire burst from behind a parked car and moves toward you.
An experienced martial artist would have a host of moves to draw
upon to fend off a vampire if he knows what he's dealing with. But
you have no experience or training for now your only exercise
consists of riding a bike or playing video games. So your you're out
of luck right? Not necessarily. When you can call on your move the
Side Kick.
The Side Kick is the ideal first counter to a lone vampire attack.
It is simple, fast and effective. In addition, since vampires focus
on your head and upper body when attacking, they won't expect to see
the kick coming. Perhaps best of all, you needn't be particularly
strong or flexible to pull it off.
(Note: Most people have a dominant leg, usually the same side as
their dominate hand. However since you have no idea where an attack
may come, it's a good idea to practice the kick with both legs.)
Step 1: While protecting your head with your fists, bring your right
foot up to your left knee, turning it slightly inward as if
scratching an itch.
Step 2: Extend your right leg out to the side forcefully and strike
the leading knee of the attacker. Be sure to pivot on your left foot
for more power.
Fighting off a Pack of Vampires
There is no greater challenge for a hunter then fighting off a pack
of Vampires. Not only are they stronger and faster then humans, they
are experienced predators who work together like a well- oiled
machine. When a typical pack of four vampires corners a victim, they
do not attack one at a time like in the movies; rather, they launch
a coordinated, simultaneous assault from all sides, with each pack
member having a specific responsibility.
Vampires are frightening to behold and their appearance and fierce
hissing can distract you from the task at hand. You will perform
better if you think of a vampire as a collection of target areas in
which to deliver your strikes.
The Alpha vampire (A) will try and drive you back toward vampire (B)
while vampires (C) and (D) prepare to attack from the sides. When
you are close enough, vampire (B) will take you down at the legs
while vampires (C) and (D) restrain your arm, leaving your throat
for the Alpha.
B
C You D
A
Preparing For Battle:
-Know your Combat Ranges. There are different ranges for engagement,
and in true Combat, there is no time to think about shifting from
one range to another. You must know your ranges and move from one to
the next quickly and instinctively.
-Trapping Range: Direct contact. The tools for this range are
wrist lock or headlock. (stakes)
-Close Range: Within 12 inches of your body. The Tools for this
range are elbows, knees, and head-butts. (stakes, knives)
-Middle Striking Range: Within 24 inches. The tools for this range
are punches and open handed techniques. (stakes, knives)
-Kicking or Long Range: Within 48 inches. The Tools for this range
are the front kick or the side kick (and pool cues, staff's).
-Grappling Range: Farther then arms or leg's reach. The tools for
this range are Shooting and tackling. (small arms, and shotguns)
"Know your environment. Be aware of anything around you-bar stools,
bottles, baseball bats, ladders—that could be used as weapons by you
or against you."
"Develop and use "Situational Awareness" this is determined by your
five senses, sight, sound, touch, smell, and taste should all be in
play. For example, train your vision to stay sharp. Never Fixate on
one opponent. Train your hearing to key into potential attacks
behind you. Keep your nose sharp if you smell someone coming at you
with a flame-thrower or other odorific weapon. Do not, however,
taste your opponents. Instead, use your sense of taste to gauge the
flow of adrenalin- which produces a slightly metallic flavor."
How to Win a Fight
1) Never allow yourself to be surrounded. Keep moving at all
times. Move to the outside angle of your opponents' blind spots. A
moving target is hard to hit.
2) Keep your opponents lined up. Try to position yourself so
that your opponents are in line with each other. This way it will be
easier to fight them one at a time or use one as a shield against
the other.
3) Never settle into one spot, and never allow your opponents
to get settled. Shift your weight and position from side to side.
Bob and weave and move around the room. This will keep your
opponents from creating a plan of attack, and will make you harder
to pin down. The last place you want to be in a multiple attack
situation is on the ground.
4) If you must fight, strike fast and hard and move away
quickly. Use your knowledge of positional ranges to strike the first
opponent and then move again to stay out of reach and keep your
opponents lined up. The odds are already against you, so let go of
any ideas you have about fighting fair. Use any improvised weapons
around you to improve your odds- chairs, bottles, rocks, and so
forth.
5) Identify your method of escape early on in the fight, and
use it when the time is right. You may need to be creative- throwing
yourself down a trash chute, sliding down the side of a building, or
swinging to safety on a large hanging banner in order to get away.
You can count on your opponents to block the standard exits (doors,
cars, roof ladders), so look for the nonstandard exits, and take
them when the opportunity arrives.
6) Create a sizable distraction and use time framing to make
your escape. When you have three people in front of you and you
say, "Move!" thy will not always move in the same direction at the
same time. Use this principle (called time framing) to your
advantage to create a window of escape. Look for the lag in your
opponents' reactions, find your window of escape, and run through
it. Start the log-cutting, topple a row of shelves, or simply toss
garbage cans to throw your opponents off guard and make them
scatter. Then get out.
Fighting Arts
How to take a Punch
A Blow to the Body:
1) Tighten your stomach muscles. A body blow to the gut (solar
plexus) can damage organs and kill. This sort of punch is one of the
best and easiest ways to knock someone out.
2) Do not suck in your stomach if you expect that a punch is
imminent.
3) If possible, shift slightly so that the blow hits your side, but
do not flinch or move away from the punch. Try to absorb the blow
with your obliques : this is the set of muscles on your side that
wraps around your ribs. While a blow to this area may crack a rib it
is less likely to do damage to internal organs.
A Blow to the Head:
1) Move toward the blow, not away from it. Getting punched
while moving backward will result in the head taking the punch full
force. A punch to the face can cause head whipping, where the brain
moves suddenly inside the skull, and may result in severe injury or
death.
2) Tighten your neck muscles and clench your jaw to avoid
scraping of the upper and lower palettes.
A Straight Punch:
1) The straight punch- one that comes straight at your face-
should be counted by moving toward the blow. This will take force
from the blow.
2) A punch can be absorbed most effectively and with the least
injury to the forehead. Avoid taking the punch in the nose, which is
extremely painful.
3) Attempt to deflect the blow with an arm. Moving into the
punch may result in your attacker missing the mark wide to either
side.
4) (optional) Hit back with an uppercut or roundhouse.
A Roundhouse Punch:
1) Clench your jaw. A punch to the ear causes great pain and
can break your jaw.
2) Move in close to your attacker. Try to make the punch land
harmlessly behind your head.
3) (optional) Hit back with an uppercut.
An Uppercut:
1) Clench your neck and jaw. An uppercut can cause much damage,
whipping your head back, easily breaking your jaw or your nose.
2) Use your arm to absorb some of the impact or deflect the
blow to the side- anything to minimize the impact of a straight
punch to the jaw.
3) Do not step into this punch. If possible, move your head to
the side.
4) (optional) Hit back with a straight punch to the face or
with an uppercut of your own.
Combating The Supernatural
In my many years of experience may styles have assisted me no one
style will help a single person but a system of offensive and
defensive nature will keep you alive longer in a fight against the
supernatural. The three Martial Arts that have helped me through
countless battles are Ninjitsu, Judo, and Tae-Kwon-Do. – The
foundations of Judo is on throws and chops being able to throw your
opponent is an important factor doing this will knock the wind out
of them they will also be on the ground momentary if this opponent
is a Vampire you should not hesitate to finish the job and deliver a
stake through the heart.
Silence is a valuable tool in a fight, if you make no sound in a
fight besides the sound of you punching your target you do not alert
anyone else to your presence. It also makes for an interesting way of
walking behind someone and slitting their throat and fading back
into the shadows. That's part of where Ninjitsu came from killing in
silence.
Tae-Kwon-Do uses both offensive and defensive attributes in my
opinion in which fighting to survive the attack is what matters,
sometimes a strike and move principle works.
Some principles of dealing with Vampires are.
Be Alert, vampires can easily blend into their surroundings,
Remember, the person walking toward you on the street one night
might not be a person at all.
If you encounter one vampire, there are probably two or three more
nearby. Vampires hunt in packs and prefer to have one vampire act as
a sort of scout. The scout vampire will try to drive you toward a
confined area where the others are hiding. Above all you must not
let this happen.
Running away is an option but do note that they are faster then you
and when they sense fear or panic they will become even more
aggressive.
Make noise Vampires do not like attention and prefer to operate
under the radar. The longer they can hunt undetected, the better for
them, If you shout, scream and generally make a racket, they may
decide you are more trouble then you are worth.
Be fierce and aggressive Vampires are far more discriminating in
their hunting. Given a choice, they will always go after the weakest
humans. If you assert yourself early in the struggle and show them
you know to fight they will very likely will pull back and look for
easier prey.
The Open Door
The Open Door exploits the fact that vampires like to seize a
prospective victim by the throat, immobilizing them and stifling
their screams in the process. The move gets its name from the fact
that the defensive technique of twisting a Vampire's wrists out of
the way "open the door" to two quick offensive strikes that should
buy you time for escape.
Step 1: Seize the Vampires wrists and twist them out and down.
Step 2: Drive your forehead into the Vampires nose (head-butt)
Step 3: Strike the Vampire in the Throat.
Step 4: (optional) If you have a wooden stake on you drive the stake
into the vampires heart. The end result is the vampire will implode
into ash.
In Praise of the Side Kick
It's late at night. You've left a friend's house and are making your
way home down a quiet suburban street. Suddenly and without warning
a Vampire burst from behind a parked car and moves toward you.
An experienced martial artist would have a host of moves to draw
upon to fend off a vampire if he knows what he's dealing with. But
you have no experience or training for now your only exercise
consists of riding a bike or playing video games. So your you're out
of luck right? Not necessarily. When you can call on your move the
Side Kick.
The Side Kick is the ideal first counter to a lone vampire attack.
It is simple, fast and effective. In addition, since vampires focus
on your head and upper body when attacking, they won't expect to see
the kick coming. Perhaps best of all, you needn't be particularly
strong or flexible to pull it off.
(Note: Most people have a dominant leg, usually the same side as
their dominate hand. However since you have no idea where an attack
may come, it's a good idea to practice the kick with both legs.)
Step 1: While protecting your head with your fists, bring your right
foot up to your left knee, turning it slightly inward as if
scratching an itch.
Step 2: Extend your right leg out to the side forcefully and strike
the leading knee of the attacker. Be sure to pivot on your left foot
for more power.
Fighting off a Pack of Vampires
There is no greater challenge for a hunter then fighting off a pack
of Vampires. Not only are they stronger and faster then humans, they
are experienced predators who work together like a well- oiled
machine. When a typical pack of four vampires corners a victim, they
do not attack one at a time like in the movies; rather, they launch
a coordinated, simultaneous assault from all sides, with each pack
member having a specific responsibility.
Vampires are frightening to behold and their appearance and fierce
hissing can distract you from the task at hand. You will perform
better if you think of a vampire as a collection of target areas in
which to deliver your strikes.
The Alpha vampire (A) will try and drive you back toward vampire (B)
while vampires (C) and (D) prepare to attack from the sides. When
you are close enough, vampire (B) will take you down at the legs
while vampires (C) and (D) restrain your arm, leaving your throat
for the Alpha.
B
C You D
A
Preparing For Battle:
-Know your Combat Ranges. There are different ranges for engagement,
and in true Combat, there is no time to think about shifting from
one range to another. You must know your ranges and move from one to
the next quickly and instinctively.
-Trapping Range: Direct contact. The tools for this range are
wrist lock or headlock. (stakes)
-Close Range: Within 12 inches of your body. The Tools for this
range are elbows, knees, and head-butts. (stakes, knives)
-Middle Striking Range: Within 24 inches. The tools for this range
are punches and open handed techniques. (stakes, knives)
-Kicking or Long Range: Within 48 inches. The Tools for this range
are the front kick or the side kick (and pool cues, staff's).
-Grappling Range: Farther then arms or leg's reach. The tools for
this range are Shooting and tackling. (small arms, and shotguns)
"Know your environment. Be aware of anything around you-bar stools,
bottles, baseball bats, ladders—that could be used as weapons by you
or against you."
"Develop and use "Situational Awareness" this is determined by your
five senses, sight, sound, touch, smell, and taste should all be in
play. For example, train your vision to stay sharp. Never Fixate on
one opponent. Train your hearing to key into potential attacks
behind you. Keep your nose sharp if you smell someone coming at you
with a flame-thrower or other odorific weapon. Do not, however,
taste your opponents. Instead, use your sense of taste to gauge the
flow of adrenalin- which produces a slightly metallic flavor."
How to Win a Fight
1) Never allow yourself to be surrounded. Keep moving at all
times. Move to the outside angle of your opponents' blind spots. A
moving target is hard to hit.
2) Keep your opponents lined up. Try to position yourself so
that your opponents are in line with each other. This way it will be
easier to fight them one at a time or use one as a shield against
the other.
3) Never settle into one spot, and never allow your opponents
to get settled. Shift your weight and position from side to side.
Bob and weave and move around the room. This will keep your
opponents from creating a plan of attack, and will make you harder
to pin down. The last place you want to be in a multiple attack
situation is on the ground.
4) If you must fight, strike fast and hard and move away
quickly. Use your knowledge of positional ranges to strike the first
opponent and then move again to stay out of reach and keep your
opponents lined up. The odds are already against you, so let go of
any ideas you have about fighting fair. Use any improvised weapons
around you to improve your odds- chairs, bottles, rocks, and so
forth.
5) Identify your method of escape early on in the fight, and
use it when the time is right. You may need to be creative- throwing
yourself down a trash chute, sliding down the side of a building, or
swinging to safety on a large hanging banner in order to get away.
You can count on your opponents to block the standard exits (doors,
cars, roof ladders), so look for the nonstandard exits, and take
them when the opportunity arrives.
6) Create a sizable distraction and use time framing to make
your escape. When you have three people in front of you and you
say, "Move!" thy will not always move in the same direction at the
same time. Use this principle (called time framing) to your
advantage to create a window of escape. Look for the lag in your
opponents' reactions, find your window of escape, and run through
it. Start the log-cutting, topple a row of shelves, or simply toss
garbage cans to throw your opponents off guard and make them
scatter. Then get out.